<?xml version="1.0"?>
<root class="wrapper">
  <h1 class="chapter">
    <p>Mecha</p>
  </h1>
  <h1 class="section">
    <p>Mecha Suits &amp; Powered Armor</p>
  </h1>
  <p>A robot in which the pilot is completely protected by armor and other mechanisms.Mecha are controlled by abstract means and requires the Mecha Piloting skill.</p>
  <p>Mecha denotes armored mechanical vehicles that are built in the form of a human. There are two basic types of mecha: Power Armor and Mecha.</p>
  <p>Power Armor is an armored suit that is &#x201C;worn&#x201D; like clothing. It provides armor protection, but it has the function of increasing the wearer&#x2019;s strength, endurance, and weapon payload. It is easy to use. The internal computers, etc, in the suit allow it to follow the wearer&#x2019;s movements.</p>
  <ul class="itemized-list">
    <li>
      <p>Power Armor does NOT require any skill to use</p>
    </li>
    <li>
      <p>Power Armor must be either the same size as the wearer, or exactly one level larger</p>
    </li>
  </ul>
  <p>True Mecha is best thought of as a vehicle, like an airplane or tank, which is often bipedal. Mecha is piloted, not worn like power armor. A mecha has a cockpit, and is controlled with levers, switches, and pedals. Piloting a mecha is something like flying an airplane or driving a car.</p>
  <ul class="itemized-list">
    <li>
      <p>The Mecha Piloting skill is required to operate a mecha</p>
    </li>
    <li>
      <p>When piloting a mech, any skill you use is capped at your level of mecha piloting. So, if you had LVL 5 Dodge, but have a Mecha Piloting skill of 4, you would roll 4 dice to dodge in your mech.</p>
    </li>
    <li>
      <p>Mecha must be AT LEAST one size level larger than the pilot. Beyond that, they can be ANY size.</p>
    </li>
  </ul>
  <p>As a general summary: Power Armor tends to be a lighter and smaller than mecha. Power Armor can carry less weaponry (and other hardware), but is usually more manueverable. It is often possible to perform major feats of dexterity while wearing power armor. This is because the power armor does not hinder the wearer&#x2019;s natural skills. As well, power armor is easier to use because the Mecha Piloting skill is not required.</p>
  <p>Mecha tend to be larger and more powerful than power armor. Mecha generally have more and heavier weapons, better armor, and superior auxiliary systems compared to powered armor. However, the pilot needs to be skilled to maximize the potential of a mecha.</p>
  <h1 class="subsection">
    <p>Building a Mecha</p>
  </h1>
  <ol class="numbered-list">
    <li>
      <div class="figure">
        <table class="display-table">
          <caption>
            <p>Size Level and Starting CP Cost</p>
          </caption>
          <thead>
            <th>
              <p>Size</p>
            </th>
            <th>
              <p>1</p>
            </th>
            <th>
              <p>2</p>
            </th>
            <th>
              <p>3</p>
            </th>
            <th>
              <p>4</p>
            </th>
            <th>
              <p>5</p>
            </th>
            <th>
              <p>6</p>
            </th>
            <th>
              <p>7</p>
            </th>
            <th>
              <p>8</p>
            </th>
            <th>
              <p>9</p>
            </th>
          </thead>
          <tbody>
            <tr>
              <td>
                <p>Height</p>
              </td>
              <td>
                <p>4'</p>
              </td>
              <td>
                <p>7'</p>
              </td>
              <td>
                <p>15'</p>
              </td>
              <td>
                <p>30'</p>
              </td>
              <td>
                <p>60'</p>
              </td>
              <td>
                <p>125'</p>
              </td>
              <td>
                <p>250'</p>
              </td>
              <td>
                <p>500'</p>
              </td>
              <td>
                <p>1000'</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Mecha Weight (tons)</p>
              </td>
              <td>
                <p>0.5</p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>16</p>
              </td>
              <td>
                <p>125</p>
              </td>
              <td>
                <p>1000</p>
              </td>
              <td>
                <p>8000</p>
              </td>
              <td>
                <p>65000</p>
              </td>
              <td>
                <p>500000</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Mecha CP Cost</p>
              </td>
              <td>
                <p>5</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>20</p>
              </td>
              <td>
                <p>40</p>
              </td>
              <td>
                <p>80</p>
              </td>
              <td>
                <p>160</p>
              </td>
              <td>
                <p>320</p>
              </td>
              <td>
                <p>640</p>
              </td>
              <td>
                <p>1280</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Power Armor CP Cost</p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>9</p>
              </td>
              <td>
                <p>16</p>
              </td>
              <td>
                <p>25</p>
              </td>
              <td>
                <p>50</p>
              </td>
              <td>
                <p>100</p>
              </td>
              <td>
                <p>200</p>
              </td>
              <td>
                <p>400</p>
              </td>
            </tr>
          </tbody>
        </table>
      </div>
      <ul class="itemized-list">
        <li>
          <p>Mecha can be no smaller than one size level greater than the wearers size</p>
        </li>
        <li>
          <p>Humans are size level 2, weight is given in tons</p>
        </li>
        <li>
          <p>Height and weight indicates the maximum size for a humanoid shaped robot for a given size level</p>
        </li>
      </ul>
    </li>
    <li>
      <div class="figure">
        <table class="display-table">
          <caption>
            <p>Starting Values for Statistics</p>
          </caption>
          <thead>
            <th>
              <p>Size</p>
            </th>
            <th>
              <p>1</p>
            </th>
            <th>
              <p>2</p>
            </th>
            <th>
              <p>3</p>
            </th>
            <th>
              <p>4</p>
            </th>
            <th>
              <p>5</p>
            </th>
            <th>
              <p>6</p>
            </th>
            <th>
              <p>7</p>
            </th>
            <th>
              <p>8</p>
            </th>
            <th>
              <p>9</p>
            </th>
          </thead>
          <tbody>
            <tr>
              <td>
                <p>Mecha Slots</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>20</p>
              </td>
              <td>
                <p>40</p>
              </td>
              <td>
                <p>80</p>
              </td>
              <td>
                <p>160</p>
              </td>
              <td>
                <p>320</p>
              </td>
              <td>
                <p>640</p>
              </td>
              <td>
                <p>1280</p>
              </td>
              <td>
                <p>2560</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Power Armor Slots</p>
              </td>
              <td>
                <p>8</p>
              </td>
              <td>
                <p>20</p>
              </td>
              <td>
                <p>35</p>
              </td>
              <td>
                <p>60</p>
              </td>
              <td>
                <p>100</p>
              </td>
              <td>
                <p>190</p>
              </td>
              <td>
                <p>330</p>
              </td>
              <td>
                <p>575</p>
              </td>
              <td>
                <p>1000</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Mecha Armor</p>
              </td>
              <td>
                <p>5</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>20</p>
              </td>
              <td>
                <p>30</p>
              </td>
              <td>
                <p>40</p>
              </td>
              <td>
                <p>50</p>
              </td>
              <td>
                <p>60</p>
              </td>
              <td>
                <p>70</p>
              </td>
              <td>
                <p>80</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Power Armor Armor</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>6</p>
              </td>
              <td>
                <p>12</p>
              </td>
              <td>
                <p>20</p>
              </td>
              <td>
                <p>30</p>
              </td>
              <td>
                <p>40</p>
              </td>
              <td>
                <p>50</p>
              </td>
              <td>
                <p>60</p>
              </td>
              <td>
                <p>70</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Dex Minus</p>
              </td>
              <td>
                <p>-1</p>
              </td>
              <td>
                <p>-2</p>
              </td>
              <td>
                <p>-3</p>
              </td>
              <td>
                <p>-4</p>
              </td>
              <td>
                <p>-5</p>
              </td>
              <td>
                <p>-6</p>
              </td>
              <td>
                <p>-7</p>
              </td>
              <td>
                <p>-8</p>
              </td>
              <td>
                <p>-9</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>A. Penalty</p>
              </td>
              <td>
                <p>3</p>
              </td>
              <td>
                <p>5</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>15</p>
              </td>
              <td>
                <p>20</p>
              </td>
              <td>
                <p>25</p>
              </td>
              <td>
                <p>30</p>
              </td>
              <td>
                <p>35</p>
              </td>
              <td>
                <p>40</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Hit Points</p>
              </td>
              <td>
                <p>75</p>
              </td>
              <td>
                <p>150</p>
              </td>
              <td>
                <p>300</p>
              </td>
              <td>
                <p>600</p>
              </td>
              <td>
                <p>1200</p>
              </td>
              <td>
                <p>2500</p>
              </td>
              <td>
                <p>5000</p>
              </td>
              <td>
                <p>10000</p>
              </td>
              <td>
                <p>20000</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Strength</p>
              </td>
              <td>
                <p>5</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>20</p>
              </td>
              <td>
                <p>40</p>
              </td>
              <td>
                <p>80</p>
              </td>
              <td>
                <p>160</p>
              </td>
              <td>
                <p>320</p>
              </td>
              <td>
                <p>640</p>
              </td>
              <td>
                <p>1280</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Power</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>5</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>20</p>
              </td>
              <td>
                <p>40</p>
              </td>
              <td>
                <p>80</p>
              </td>
              <td>
                <p>160</p>
              </td>
              <td>
                <p>320</p>
              </td>
              <td>
                <p>640</p>
              </td>
            </tr>
          </tbody>
        </table>
      </div>
      <dl class="description-list">
        <dt>
          <p>Slots</p>
        </dt>
        <dd>
          <p>The amount of equipment that can be installed on the suit</p>
        </dd>
        <dt>
          <p>Armor</p>
        </dt>
        <dd>
          <p>Starting armor value of the suit (All equal for P/S/C)</p>
        </dd>
        <dt>
          <p>Dex Minus</p>
        </dt>
        <dd>
          <p>Robots have some control-lag, this is represented by a DEX minus to the pilots DEX attribute</p>
        </dd>
        <dt>
          <p>A. Penalty</p>
        </dt>
        <dd>
          <p>Armor Penalty. For every full amount of this value, the DEX of the pilot is reduced by 1.</p>
        </dd>
        <dt>
          <p>Power</p>
        </dt>
        <dd>
          <p>is the number of PC per turn consumed by the robot, just to run basic needed systems</p>
        </dd>
        <dt>
          <p>Hit Points</p>
        </dt>
        <dd>
          <p>The starting number of HP that a mecha has</p>
        </dd>
        <dt>
          <p>Strength</p>
        </dt>
        <dd>
          <p>The starting strength value for the mecha</p>
        </dd>
      </dl>
    </li>
    <li>
      <div class="note">
        <p>This section is for Mecha only!</p>
      </div>
      <div class="figure">
        <table class="display-table">
          <caption>
            <p>Frame Style</p>
          </caption>
          <thead>
            <th>
              <p>Frame Material (Added HP)</p>
            </th>
            <th width="4em">
              <p>Cost Factor</p>
            </th>
            <th width="4em">
              <p>Very Light (-20%)</p>
            </th>
            <th width="4em">
              <p>Light (-10%)</p>
            </th>
            <th width="4em">
              <p>Medium (0%)</p>
            </th>
            <th width="4em">
              <p>Heavy (+10%)</p>
            </th>
            <th width="4em">
              <p>Very Heavy (-10%)</p>
            </th>
          </thead>
          <tbody>
            <tr>
              <td>
                <p>Carbon Composite</p>
              </td>
              <td>
                <p>-20%</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>0</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Aluminum Alloy</p>
              </td>
              <td>
                <p>-10%</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>0</p>
              </td>
              <td>
                <p>20</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Standard Steel</p>
              </td>
              <td>
                <p>+0%</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>0</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>40</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Heavy Steel</p>
              </td>
              <td>
                <p>+20%</p>
              </td>
              <td>
                <p>XXXX</p>
              </td>
              <td>
                <p>0</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>60</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Duralimin Alloy</p>
              </td>
              <td>
                <p>+40%</p>
              </td>
              <td>
                <p>0</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>6</p>
              </td>
              <td>
                <p>80</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Matrix Composite</p>
              </td>
              <td>
                <p>+60%</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>6</p>
              </td>
              <td>
                <p>8</p>
              </td>
              <td>
                <p>100</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Adamantite Alloy</p>
              </td>
              <td>
                <p>+80%</p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>6</p>
              </td>
              <td>
                <p>8</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>120</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Gundanium Alloy</p>
              </td>
              <td>
                <p>+100%</p>
              </td>
              <td>
                <p>6</p>
              </td>
              <td>
                <p>8</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>12</p>
              </td>
              <td>
                <p>140</p>
              </td>
            </tr>
          </tbody>
        </table>
      </div>
      <p>The number of HP and Slots that a mecha has can be further altered by the internal frame&#x2019;s style and material makup. Frame Style determines the efficiency of how bulky the internal frame of the mecha is, this adjusts the number of slots that are within the mecha. Frame Material is the makeup of the frame, what it is made of. Different materials offer decreased or added hit points to the mecha. Choose the type of Frame Style, as well as the Material. Cross reference them on the chart below, and multiply the number by the size of the mecha to get the CP cost for that configuration.</p>
      <p>For example, if you chose a &#x201C;Light Matrix Composite&#x201D; frame for a size 4 mecha, it will receive -10% to it&#x2019;s slot total, would gain +60% to it&#x2019;s hit points, and cost 16 CP (size of 4*4).</p>
      <p>If a mecha suit runs out of HP, it is rendered useless until repaired. If it goes -HP then it is destroyed. Any time the mecha takes 10% of it&#x2019;s total HP in one blow, the pilot takes <span class="roll"><span class="num">1</span><span class="face">6</span><span class="bOff">+</span><span class="bns">1</span><span class="kind">U</span></span> damage.</p>
    </li>
    <li>
      <div class="figure">
        <table class="display-table">
          <caption>
            <p>Armor</p>
          </caption>
          <thead>
            <th>
              <p>Type</p>
            </th>
            <th>
              <p>Ratio of P/S/C</p>
            </th>
            <th>
              <p>Description</p>
            </th>
          </thead>
          <tbody>
            <tr>
              <td>
                <p>Normal</p>
              </td>
              <td>
                <p>100%/ 100%/ 100%</p>
              </td>
              <td>
                <p>Standard protective armor</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Reactive</p>
              </td>
              <td>
                <p>80%/ 80%/ 140%</p>
              </td>
              <td>
                <p>Armor will detonate against all attacks, blunting the blow of C damage</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Ultrahard</p>
              </td>
              <td>
                <p>130%/ 90%/ 80%</p>
              </td>
              <td>
                <p>Extra hard armor fragments piercing weapons</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Slick-steel</p>
              </td>
              <td>
                <p>90%/ 120%/ 90%</p>
              </td>
              <td>
                <p>Slashing attacks tend to slide off the armor</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Reflective</p>
              </td>
              <td>
                <p>70%/ 70%/ 70%</p>
              </td>
              <td>
                <p>Armor will protect against energy based attacks as if the attack was not U</p>
              </td>
            </tr>
          </tbody>
        </table>
      </div>
    </li>
    <li>
      <p>Various parts of a mecha or powered suit require power to operate. This can come from any number of different sources. A mecha will generally have an ENGINE of some sort that supplies power for moving around, and operating equipment &amp; weapons. Some mecha will have supplimentary power sources used for especially power-hungry equipment. All power sources take up slots within the suit based on the amount of power that it produces. The more expensive (in CP) a power system is, the more power can be gotten from one slot&#x2019;s worth of the power source. Power is measured in PCs (or Power Cells). All power sources produce the number of listed PC at the beginning of each of the character&#x2019;s turns. All systems on a suit will draw power from this, and if there isn&#x201D;t enough power available, that piece of equipment will not function. So it is vital that the suit has adequate power.</p>
      <div class="figure">
        <table class="display-table">
          <caption>
            <p>Power Sources</p>
          </caption>
          <thead>
            <th>
              <p>System</p>
            </th>
            <th>
              <p>PC / Slot</p>
            </th>
            <th>
              <p>CP / Slot</p>
            </th>
            <th>
              <p>Description</p>
            </th>
          </thead>
          <tbody>
            <tr>
              <td>
                <p>Solar</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>.5</p>
              </td>
              <td>
                <p>Solar panels on the suit provide power. No light = no power</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Fuel</p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>A standard fuel powered engine. Easily accessible fuel (gasoline).</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Turbine</p>
              </td>
              <td>
                <p>6</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>A high efficiency fuel engine. Fuel is hard to come by and expensive.</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Fission</p>
              </td>
              <td>
                <p>8</p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>A small nuclear reactor provides power.</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Fusion</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>6</p>
              </td>
              <td>
                <p>Most efficient, and most expensive.</p>
              </td>
            </tr>
          </tbody>
        </table>
      </div>
      <p>When turned on, booster engines provide power every turn for three turns in a row. They cannot be shut offonce they are turned on. They must be refueled before they can be used again. These are useful for emergency applications or powering large engergy weapons in combat.</p>
      <p>Booster Engines (provide temporary power for 3 turns only before refueling)</p>
      <div class="figure">
        <table class="display-table">
          <caption>
            <p>Booster Engines</p>
          </caption>
          <thead>
            <th>
              <p>System</p>
            </th>
            <th>
              <p>PC / Slot</p>
            </th>
            <th>
              <p>CP / Slot</p>
            </th>
            <th>
              <p>Description</p>
            </th>
          </thead>
          <tbody>
            <tr>
              <td>
                <p>LPG</p>
              </td>
              <td>
                <p>7</p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>Liquified Petroleum Gas micro-turbine</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Alcohol</p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>Alcohol-driven high-speed rotary generator</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Hydrazine</p>
              </td>
              <td>
                <p>15</p>
              </td>
              <td>
                <p>3</p>
              </td>
              <td>
                <p>Hydrazine-Gasoline fueled generator.</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>LOX</p>
              </td>
              <td>
                <p>22</p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>Liquid-Oxygen / Aluminum fueled generator.</p>
              </td>
            </tr>
          </tbody>
        </table>
      </div>
      <p>Power cells store energy like a rechargeable battery. They contain a certain amount of power, which can be drawn from them at will. Once the power is used up, they must be recharged before they can be used again. Better power cells can store more energy in a smaller amount of space.</p>
      <p>Power Cells store power like a battery; can be recharged.</p>
      <div class="figure">
        <table class="display-table">
          <caption>
            <p>Power Cells</p>
          </caption>
          <thead>
            <th>
              <p>System</p>
            </th>
            <th>
              <p>PC / Slot</p>
            </th>
            <th>
              <p>CP / Slot</p>
            </th>
            <th>
              <p>Description</p>
            </th>
          </thead>
          <tbody>
            <tr>
              <td>
                <p>Standard</p>
              </td>
              <td>
                <p>50</p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>Simple capacitors store power</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>HG</p>
              </td>
              <td>
                <p>80</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>special high grade power cell</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>HD</p>
              </td>
              <td>
                <p>120</p>
              </td>
              <td>
                <p>3</p>
              </td>
              <td>
                <p>High-density power cell</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Super</p>
              </td>
              <td>
                <p>170</p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>Most efficent power cell</p>
              </td>
            </tr>
          </tbody>
        </table>
      </div>
    </li>
    <li>
      <div class="figure">
        <table class="display-table">
          <caption>
            <p>DEX and STR modification.</p>
          </caption>
          <thead>
            <th>
              <p>Kind</p>
            </th>
            <th>
              <p>DEX Bonus</p>
            </th>
            <th>
              <p>STR Bonus</p>
            </th>
            <th>
              <p width="2.5in">Caveats</p>
            </th>
          </thead>
          <tbody>
            <tr>
              <td>
                <p>Mecha</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mfrac>
                        <mrow>
                          <mn>2</mn>
                          <mo>&#xD7;</mo>
                          <mi>Size CP</mi>
                        </mrow>
                        <mrow>
                          <mi>+1</mi>
                        </mrow>
                      </mfrac>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mfrac>
                      <mrow>
                        <mo>(</mo>
                        <mi>Size</mi>
                        <mo>-</mo>
                        <mn>1</mn>
                        <mo>)</mo>
                        <mi>CP</mi>
                      </mrow>
                      <mrow>
                        <mi>+1</mi>
                      </mrow>
                    </mfrac>
                  </math>
                </p>
              </td>
              <td>
                <p>DEX can only be used to reduce the DEX minus to a +0.</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Powered Armor</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mfrac>
                        <mrow>
                          <mn>3</mn>
                          <mi>CP</mi>
                        </mrow>
                        <mrow>
                          <mo>+</mo>
                          <mo>(</mo>
                          <mi>Size</mi>
                          <mo>-</mo>
                          <mn>1</mn>
                          <mo>)</mo>
                        </mrow>
                      </mfrac>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mfrac>
                        <mrow>
                          <mo>(</mo>
                          <mn>2</mn>
                          <mo>&#xD7;</mo>
                          <mi>Size Cp</mi>
                          <mo>)</mo>
                        </mrow>
                        <mrow>
                          <mi>+1</mi>
                        </mrow>
                      </mfrac>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>Power armor STR bonus increases the wearer&#x2019;s own STR while wearing the armor</p>
              </td>
            </tr>
          </tbody>
        </table>
      </div>
    </li>
    <li>
      <p>A mecha suit or power armor needs to move. All movement systems use power. Unless otherwise stated, the systems use their power only when activated (being used).</p>
      <div class="figure">
        <table class="display-table">
          <caption>
            <p>Movement Systems</p>
          </caption>
          <thead>
            <th>
              <p>Type</p>
            </th>
            <th>
              <p>Speed</p>
            </th>
            <th>
              <p>Altitude</p>
            </th>
            <th>
              <p>Power</p>
            </th>
            <th>
              <p>Slots</p>
            </th>
            <th>
              <p>CP</p>
            </th>
            <th>
              <p>Notes</p>
            </th>
          </thead>
          <tbody>
            <tr>
              <td>
                <p>Legs</p>
              </td>
              <td>
                <p>20 mph</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mn>5</mn>
                      <mo>&#xD7;</mo>
                      <mi>Size</mi>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mo>(</mo>
                      <mi>Size</mi>
                      <mo>-</mo>
                      <mn>1</mn>
                      <mo>)</mo>
                      <mo>&#xD7;</mo>
                      <mn>6</mn>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>0</p>
              </td>
              <td>
                <p>4</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Wheels</p>
              </td>
              <td>
                <p>50 mph</p>
              </td>
              <td>
                <p>0</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mo>(</mo>
                      <mi>Size</mi>
                      <mo>-</mo>
                      <mn>1</mn>
                      <mo>)</mo>
                      <mo>&#xD7;</mo>
                      <mn>2</mn>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>3</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Treads</p>
              </td>
              <td>
                <p>30 mph</p>
              </td>
              <td>
                <p>0</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mo>(</mo>
                      <mi>Size</mi>
                      <mo>-</mo>
                      <mn>1</mn>
                      <mo>)</mo>
                      <mo>&#xD7;</mo>
                      <mn>4</mn>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>4</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Micro-hover</p>
              </td>
              <td>
                <p>20 mph</p>
              </td>
              <td>
                <p>15'</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mo>(</mo>
                      <mi>Size</mi>
                      <mo>-</mo>
                      <mn>1</mn>
                      <mo>)</mo>
                      <mo>&#xD7;</mo>
                      <mn>10</mn>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>4</p>
              </td>
              <td>
                <p>8</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>True-hover</p>
              </td>
              <td>
                <p>30 mph</p>
              </td>
              <td>
                <p>200'</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mo>(</mo>
                      <mi>Size</mi>
                      <mo>-</mo>
                      <mn>1</mn>
                      <mo>)</mo>
                      <mo>&#xD7;</mo>
                      <mn>15</mn>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>6</p>
              </td>
              <td>
                <p>10</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Jump jets</p>
              </td>
              <td>
                <p>0 mph</p>
              </td>
              <td>
                <p>100'</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mo>(</mo>
                      <mi>Size</mi>
                      <mo>-</mo>
                      <mn>1</mn>
                      <mo>)</mo>
                      <mo>&#xD7;</mo>
                      <mn>10</mn>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <msup>
                      <mi>Size</mi>
                      <mn>2</mn>
                    </msup>
                  </math>
                </p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Mech. Jump</p>
              </td>
              <td>
                <p>0 mph</p>
              </td>
              <td>
                <p>50'</p>
              </td>
              <td>
                <p>0</p>
              </td>
              <td>
                <p>2</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <msup>
                      <mi>Size</mi>
                      <mn>2</mn>
                    </msup>
                  </math>
                </p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Manuever Jets</p>
              </td>
              <td>
                <p>40 mph</p>
              </td>
              <td>
                <p>5'</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mo>(</mo>
                      <mi>Size</mi>
                      <mo>-</mo>
                      <mn>1</mn>
                      <mo>)</mo>
                      <mo>&#xD7;</mo>
                      <mn>20</mn>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mfrac>
                      <mrow>
                        <mn>3</mn>
                        <mo>&#xD7;</mo>
                        <mrow>
                          <mo>(</mo>
                          <mi>X</mi>
                          <mo>&#xD7;</mo>
                          <mn>1</mn>
                          <mo>)</mo>
                        </mrow>
                      </mrow>
                      <mn>4</mn>
                    </mfrac>
                  </math>
                </p>
              </td>
              <td>
                <p>Gives [+2X] to dodge</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Jet System</p>
              </td>
              <td>
                <p>200 mph</p>
              </td>
              <td>
                <p>Unlimited</p>
              </td>
              <td>
                <p>
                  <math xmlns="http://www.w3.org/1998/Math/MathML">
                    <mrow>
                      <mo>(</mo>
                      <mi>Size</mi>
                      <mo>-</mo>
                      <mn>1</mn>
                      <mo>)</mo>
                      <mo>&#xD7;</mo>
                      <mn>20</mn>
                    </mrow>
                  </math>
                </p>
              </td>
              <td>
                <p>10</p>
              </td>
              <td>
                <p>15</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Added Speed</p>
              </td>
              <td>
                <p>+15 mph</p>
              </td>
              <td>
                <p>
                  <span class="notappl">n/a</span>
                </p>
              </td>
              <td>
                <p>
                  <span class="notappl">n/a</span>
                </p>
              </td>
              <td>
                <p>
                  <span class="notappl">n/a</span>
                </p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>Not for jet system</p>
              </td>
            </tr>
            <tr>
              <td>
                <p>Added Speed</p>
              </td>
              <td>
                <p>+50 mph</p>
              </td>
              <td>
                <p>
                  <span class="notappl">n/a</span>
                </p>
              </td>
              <td>
                <p>
                  <span class="notappl">n/a</span>
                </p>
              </td>
              <td>
                <p>
                  <span class="notappl">n/a</span>
                </p>
              </td>
              <td>
                <p>1</p>
              </td>
              <td>
                <p>For jet system only</p>
              </td>
            </tr>
          </tbody>
        </table>
      </div>
    </li>
    <li>
      <p>Purchase equipment.</p>
    </li>
    <li>
      <p>Purchase weapons from the generic weapons sheet.</p>
      <div class="note">
        <p>A mecha suit can weild any hand-held weapon that is no bigger than STR/2 slots.</p>
      </div>
    </li>
  </ol>
  <h1 class="section">
    <p>Equipment</p>
  </h1>
  <h1 class="subsection">
    <p>Auxiliary</p>
  </h1>
  <div class="reference" name="Mecha/Equipment-Auxiliary">
    <a class="hrid" href="Mecha/Equipment-Auxiliary.xhtml">Mecha/Equipment-Auxiliary</a>
  </div>
  <h1 class="subsection">
    <p>Ballistics</p>
  </h1>
  <p>Ballistic weapons are scaled firearms or missiles (not energy weapons). The following chart details the information for various sized ammuntion for firearm-like ballistics weapons.</p>
  <div class="figure">
    <table class="display-table">
      <caption>
        <p>Sizes, costs, capacity for firearm ballistic weapons.</p>
      </caption>
      <thead>
        <th>
          <p>Class</p>
        </th>
        <th>
          <p>Size</p>
        </th>
        <th>
          <p>Slots</p>
        </th>
        <th>
          <p>Capacity per</p>
        </th>
        <th>
          <p>Damage</p>
        </th>
        <th>
          <p>Cost</p>
        </th>
      </thead>
      <tbody>
        <tr>
          <td>
            <p>0</p>
          </td>
          <td>
            <p>&lt; 20mm</p>
          </td>
          <td>
            <p>1</p>
          </td>
          <td>
            <p>500 rounds</p>
          </td>
          <td>
            <p>As per normal</p>
          </td>
          <td>
            <p>Varies</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>1</p>
          </td>
          <td>
            <p>20 mm</p>
          </td>
          <td>
            <p>1</p>
          </td>
          <td>
            <p>20 rounds</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">2</span>
                <span class="face">4</span>
                <span class="bns"/>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>$10</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>2</p>
          </td>
          <td>
            <p>30 mm</p>
          </td>
          <td>
            <p>1</p>
          </td>
          <td>
            <p>10 rounds</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">2</span>
                <span class="face">6</span>
                <span class="bns"/>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>$20</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>3</p>
          </td>
          <td>
            <p>40 mm</p>
          </td>
          <td>
            <p>1</p>
          </td>
          <td>
            <p>2 rounds</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">2</span>
                <span class="face">4</span>
                <span class="bOff">+</span>
                <span class="bns">1</span>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>$50</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>4</p>
          </td>
          <td>
            <p>50 mm</p>
          </td>
          <td>
            <p>1</p>
          </td>
          <td>
            <p>1 round</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">3</span>
                <span class="face">6</span>
                <span class="bns"/>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>$75</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>5</p>
          </td>
          <td>
            <p>75 mm</p>
          </td>
          <td>
            <p>2</p>
          </td>
          <td>
            <p>1 round</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">4</span>
                <span class="face">6</span>
                <span class="bns"/>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>$100</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>6</p>
          </td>
          <td>
            <p>100 mm</p>
          </td>
          <td>
            <p>3</p>
          </td>
          <td>
            <p>1 round</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">4</span>
                <span class="face">4</span>
                <span class="bOff">+</span>
                <span class="bns">1</span>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>$150</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>7</p>
          </td>
          <td>
            <p>125 mm</p>
          </td>
          <td>
            <p>4</p>
          </td>
          <td>
            <p>1 round</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">4</span>
                <span class="face">4</span>
                <span class="bns"/>
                <span class="mul">20</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>$200</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>8</p>
          </td>
          <td>
            <p>150 mm</p>
          </td>
          <td>
            <p>5</p>
          </td>
          <td>
            <p>1 round</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">5</span>
                <span class="face">4</span>
                <span class="bns"/>
                <span class="mul">20</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>$400</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>9</p>
          </td>
          <td>
            <p>200 mm</p>
          </td>
          <td>
            <p>6</p>
          </td>
          <td>
            <p>1 round</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">5</span>
                <span class="face">6</span>
                <span class="bns"/>
                <span class="mul">20</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>$800</p>
          </td>
        </tr>
      </tbody>
    </table>
  </div>
  <dl class="description-list">
    <dt>
      <p>Class</p>
    </dt>
    <dd>
      <p>the size of the weapon being bought; used to calculate various expenses</p>
    </dd>
    <dt>
      <p>Size</p>
    </dt>
    <dd>
      <p>the size of the mecha or powered armor</p>
    </dd>
    <dt>
      <p>Slots</p>
    </dt>
    <dd>
      <p>the number of slots a &#x201C;pod&#x201D; of ammunition uses</p>
    </dd>
    <dt>
      <p>Capacity per</p>
    </dt>
    <dd>
      <p>the number of rounds per pod</p>
    </dd>
    <dt>
      <p>Damage</p>
    </dt>
    <dd>
      <p>the damage the ammunition does</p>
    </dd>
    <dt>
      <p>Cost</p>
    </dt>
    <dd>
      <p>the cost in dollars to purchase the ammunition pod</p>
    </dd>
  </dl>
  <div class="reference" name="Mecha/Equipment-Ballistic">
    <a class="hrid" href="Mecha/Equipment-Ballistic.xhtml">Mecha/Equipment-Ballistic</a>
  </div>
  <h1 class="subsection">
    <p>Energy Weapons</p>
  </h1>
  <p>Energy weapons draw energy straight from the engines or batteries. There are multiple different methods for producing the blast that comes from an energy weapon, but all of them share some things in common. First, the base damage-table is used to calculate the damage an energy weapon does based on it&#x2019;s class:</p>
  <div class="figure">
    <table class="display-table">
      <caption>
        <p>Sizes, number of die with multiplier, and energy usage for energy weapons.</p>
      </caption>
      <thead>
        <th>
          <p>Class</p>
        </th>
        <th>
          <p>Energy Units</p>
        </th>
        <th>
          <p>Damage</p>
        </th>
        <th>
          <p>C.P.</p>
        </th>
      </thead>
      <tbody>
        <tr>
          <td>
            <p>0</p>
          </td>
          <td>
            <p>5</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">5</span>
                <span class="face">6</span>
                <span class="bns"/>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>2</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>1</p>
          </td>
          <td>
            <p>10</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">1</span>
                <span class="face">6</span>
                <span class="bns"/>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>4</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>2</p>
          </td>
          <td>
            <p>15</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">2</span>
                <span class="face">6</span>
                <span class="bns"/>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>6</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>3</p>
          </td>
          <td>
            <p>20</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">4</span>
                <span class="face">6</span>
                <span class="bns"/>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>8</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>4</p>
          </td>
          <td>
            <p>25</p>
          </td>
          <td>
            <p>
              <span class="roll">
                <span class="num">8</span>
                <span class="face">6</span>
                <span class="bns"/>
                <span class="mul">10</span>
                <span class="kind">P</span>
              </span>
            </p>
          </td>
          <td>
            <p>10</p>
          </td>
        </tr>
      </tbody>
    </table>
  </div>
  <p>Energy weapons use Class+2 slots.</p>
  <p>All Energy weapons can be &#x201C;tuned&#x201D; for various effects (one or the other), which takes (Class+1) hours to do in a professional shop. Unless otherwise stated all weapons have a range of (Class+3)*10000 feet.</p>
  <dl class="description-list">
    <dt>
      <p>OverFire</p>
    </dt>
    <dd>
      <p>spends twice as much energy but deals 50% more damage</p>
    </dd>
    <dt>
      <p>Flame</p>
    </dt>
    <dd>
      <p>spends twice as much energy but also causes the target to suffer the damage as U (Undefined) Fire</p>
    </dd>
    <dt>
      <p>Drawing</p>
    </dt>
    <dd>
      <p>spends three times as much energy, deals S (Slashing) damage instead of P</p>
    </dd>
    <dt>
      <p>Pulse</p>
    </dt>
    <dd>
      <p>spends 1/2 as much energy, use four-sided dice (D4) instead of 6.</p>
    </dd>
    <dt>
      <p>Higgs Particle</p>
    </dt>
    <dd>
      <p>weapon deals C (Crushing) damage, but the maximum range is (Class+1)*100 feet</p>
    </dd>
    <dt>
      <p>Area Effect</p>
    </dt>
    <dd>
      <p>uses twice the energy, but has (Class+1)*5' area effect</p>
    </dd>
  </dl>
  <p>When buying an energy weapon you may pay it&#x2019;s cost again to add an effect. Certain combinations of effects are &#x201C;named&#x201D; below.</p>
  <p>After every twenty shots an Energy weapon must be retuned or else it will suffer damage. For every five shots after the twenty-limit, roll a <span class="roll"><span class="num">1</span><span class="face">20</span><span class="bns"/></span> with a minus equal to the number of shots, plus (Class+1)*2. If the die-roll fails, the weapon is slagged and requires (Class+1)*10 hours of repair in a professional shop.</p>
  <div class="reference" name="Mecha/Equipment-Energy_Weapons">
    <a class="hrid" href="Mecha/Equipment-Energy_Weapons.xhtml">Mecha/Equipment-Energy_Weapons</a>
  </div>
  <h1 class="subsection">
    <p>Weapons</p>
  </h1>
  <p>Melee weapons for Mecha and Powered Armor are simply &#x201C;scaled&#x201D; up Melee weapons. The following table details the rule for scaling &#x201C;human&#x201D;sized weapons for Mechanized Battle Armor. For the Damage multiplier listed below, this is a multiplier to the number of dice.</p>
  <div class="figure">
    <table class="display-table">
      <caption>
        <p>Mecha and Power Armor Melee Weapons</p>
      </caption>
      <thead>
        <th>
          <p>Size</p>
        </th>
        <th>
          <p>C.P. Cost</p>
        </th>
        <th>
          <p>Slots</p>
        </th>
        <th>
          <p>Damage</p>
        </th>
        <th>
          <p>Max.Str.Bns.</p>
        </th>
        <th>
          <p>Min.Str.Req.</p>
        </th>
      </thead>
      <tbody>
        <tr>
          <td>
            <p>2</p>
          </td>
          <td>
            <p>x1</p>
          </td>
          <td>
            <p>0</p>
          </td>
          <td>
            <p>x1</p>
          </td>
          <td>
            <p>x1</p>
          </td>
          <td>
            <p>x1</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>3</p>
          </td>
          <td>
            <p>x2</p>
          </td>
          <td>
            <p>0</p>
          </td>
          <td>
            <p>x2</p>
          </td>
          <td>
            <p>x2</p>
          </td>
          <td>
            <p>x2</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>4</p>
          </td>
          <td>
            <p>x3</p>
          </td>
          <td>
            <p>0</p>
          </td>
          <td>
            <p>x4</p>
          </td>
          <td>
            <p>x4</p>
          </td>
          <td>
            <p>x4</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>5</p>
          </td>
          <td>
            <p>x4</p>
          </td>
          <td>
            <p>0</p>
          </td>
          <td>
            <p>x8</p>
          </td>
          <td>
            <p>x8</p>
          </td>
          <td>
            <p>x8</p>
          </td>
        </tr>
        <tr>
          <td>
            <p>
              <math xmlns="http://www.w3.org/1998/Math/MathML">
                <mrow>
                  <mi>X</mi>
                  <mo>&gt;</mo>
                  <mn>2</mn>
                </mrow>
              </math>
            </p>
          </td>
          <td>
            <p>
              <math xmlns="http://www.w3.org/1998/Math/MathML">
                <mrow>
                  <mo>&#xD7;</mo>
                  <mrow>
                    <mi>X</mi>
                    <mo>-</mo>
                    <mn>1</mn>
                  </mrow>
                </mrow>
              </math>
            </p>
          </td>
          <td>
            <p>0</p>
          </td>
          <td>
            <p>
              <math xmlns="http://www.w3.org/1998/Math/MathML">
                <mrow>
                  <mo>&#xD7;</mo>
                  <msup>
                    <mn>2</mn>
                    <mrow>
                      <mi>X</mi>
                      <mo>-</mo>
                      <mn>2</mn>
                    </mrow>
                  </msup>
                </mrow>
              </math>
            </p>
          </td>
          <td>
            <p>
              <math xmlns="http://www.w3.org/1998/Math/MathML">
                <mrow>
                  <mo>&#xD7;</mo>
                  <msup>
                    <mn>2</mn>
                    <mrow>
                      <mi>X</mi>
                      <mo>-</mo>
                      <mn>2</mn>
                    </mrow>
                  </msup>
                </mrow>
              </math>
            </p>
          </td>
          <td>
            <p>
              <math xmlns="http://www.w3.org/1998/Math/MathML">
                <mrow>
                  <mo>&#xD7;</mo>
                  <msup>
                    <mn>2</mn>
                    <mrow>
                      <mi>X</mi>
                      <mo>-</mo>
                      <mn>2</mn>
                    </mrow>
                  </msup>
                </mrow>
              </math>
            </p>
          </td>
        </tr>
        <tr>
          <td>
            <p>Assisted Melee System</p>
          </td>
          <td>
            <p>
              <math xmlns="http://www.w3.org/1998/Math/MathML">
                <msup>
                  <mi>X</mi>
                  <mn>2</mn>
                </msup>
              </math>
            </p>
          </td>
          <td>
            <p>Size</p>
          </td>
          <td>
            <p>+X to damage</p>
          </td>
          <td colspan="2">
            <p>Uses 5x power.</p>
          </td>
        </tr>
      </tbody>
    </table>
  </div>
  <div class="reference" name="Mecha/Equipment-Melee_Weapons">
    <a class="hrid" href="Mecha/Equipment-Melee_Weapons.xhtml">Mecha/Equipment-Melee_Weapons</a>
  </div>
  <h1 class="subsection">
    <p>Sensors and Controls</p>
  </h1>
  <div class="reference" name="Mecha/Equipment-Sensors_and_Controls">
    <a class="hrid" href="Mecha/Equipment-Sensors_and_Controls.xhtml">Mecha/Equipment-Sensors_and_Controls</a>
  </div>
</root>
